Browse the glossary using this index

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A

Active learning

"Learners are engaging in at least one of the following ways: behaviourally,cognitively, emotionally. Active learning is the opposite of passive learning."

Activities

Things which a person (e.g. a learner) has to do.

Animation

Animation is a method in which figures are manipulated to appear as moving images.

Asynchronous

Not necessarily at the same time.

Asynchronous Communication

Interaction between people that is separated by minutes, hours, or even days. E-mail or posting to a discussion board are examples of asynchronous communication. The opposite is real-time interaction such as phone, online chat, or videoconferencing. (Simpson, 2019)

Asynchronous E-Learning

Teaching-learning interaction that does not take place in real-time or in-person, allowing users to participate at their own pace, according to their own schedule. Asynchronous E-Learning can take place by enrolling in an e-learning course, visiting an e-learning portal, using an Instant Messenger, such as Google Talk or AIM, or having e-mail conversations. This allows the learner to access the information at their own pace and at their own
convenience