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A

Active learning

"Learners are engaging in at least one of the following ways: behaviourally,cognitively, emotionally. Active learning is the opposite of passive learning."

Activities

Things which a person (e.g. a learner) has to do.

Animation

Animation is a method in which figures are manipulated to appear as moving images.

Asynchronous

Not necessarily at the same time.

Asynchronous E-Learning

Teaching-learning interaction that does not take place in real-time or in-person, allowing users to participate at their own pace, according to their own schedule. Asynchronous E-Learning can take place by enrolling in an e-learning course, visiting an e-learning portal, using an Instant Messenger, such as Google Talk or AIM, or having e-mail conversations. This allows the learner to access the information at their own pace and at their own
convenience